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NWNights.ru > Gem of the North > Система Крафта > Ювелирное дело

Производтся ювелирных изделий происходит в два этапа.

Изготовление заготовки

При себе не обходимо иметь слитки металла и формочку нужного изделия. Слитки изготавливаются самостоятельно, расплавляя руду (см. раздел Smelting), а формочки в настоящий момент имеются в продаже по символическим ценам у Jarth OneShield в Ред Ларче. Если всё имееть то достаточно в инветаре стола выбрать нужный Pattern(предварительно переключив флаг металла) и заготовка сделается.

Законченое изделие

Для их изготовления нужна заготовка экспертного качества, сделаная в предыдущем пункте, и гранёный камень. В инветаре стола выберем флаги металла и камня, после чего снова нажмём на нужный Pattern. Таблицы изделий приведены ниже.

Iron
Stone Ring Necklace Amulet
ornamental
Azurite Discipline +1 Set Trap +2 Set Trap +3
Banded Agate Parry +1 Parry +2 Parry +3
Blue Quartz Persuade +1 Intimidate +2 Intimidate +3
Eye Agate Lore +1 SpellCraft +2 SpellCraft +3
Hemalite Heal +1 Heal +2 Heal +3
Lapiz Lazuli SpellCraft +1 SpellCraft +2 SpellCraft +3
Malachite Concentration +1 Search +2 Search +3
Moss Agate Taunt +1 Disable Trap +2 Disable Trap +3
Obsidian Hide +1 Taunt +2 Taunt +3
Rhodochrosite UMD +1 Dis Trap +1 Open Lock +1 Dis Trap +1 Open Lock +2
Tiger Eye Animal Empathy +1 Open Lock +2 Open Lock +3
Turquoise Apprise +1 Discipline +1 Parry +1 Discipline +1 Parry +2
semi-precious
BloodStone Light Dim (5m) Red Light Dim (5m) Red Heal +1 Light Dim (5m) Red Heal +2
Carnel(l)ian Craft Trap +2 Light Dim (5m) Red Discipline +1 Light Dim (5m) Red Discipline +2
Chalcendony Light Dim (5m) Blue Light Dim (5m) White Concentration +1 Light Dim (5m) White Concentration +2
Chrysoprase Set Trap +2 Light Dim (5m) White Lore +1 Light Dim (5m) White Lore +2
Citrine Search +2 Light Dim (5m) Yellow Perform +1 Light Dim (5m) Yellow Perform +2
Jasper Perform +2 Light Dim (5m) Green Parry +1 Light Dim (5m) Green Parry +2
Onyx Move Silently+2 Light Dim (5m) Purple Bluff +1 Light Dim (5m) Purple Bluff +2
RockCrystal Disable Trap +2 Light Dim (5m) White UMD +1 Light Dim (5m) White UMD +2
Moonstone Pick Pocket +2 Light Dim (5m) White SpellCraft +1 Light Dim (5m) White SpellCraft +2
Sardonyx Tumble +2 Light Dim (5m) Purple Persuade +1 Light Dim (5m) Purple Persuade +2
Smoky Quartz Listen +2 Light Dim (5m) Yellow Apprise +1 Light Dim (5m) Yellow Apprise +2
Star Rose Quartz Open Lock +2 Light Dim (5m) Red Spot +1 Light Dim (5m) Red Spot +2
Zircon Spot +2 Light Dim (5m) Purple Concentration +1 Light Dim (5m) Purple Concentration +2
fancy
Alexandrite AC vs Chaotic Evil +1 Heal +1 Pick Pocket +4 Pick Pocket +5
Amber Acid Resist 5/- Taunt +1 Move Silently +4 Move Silently +5
Amethyst Light (15m) Purple Animal Empathy +4 Animal Empathy +5
Chrysoberyl Saving Throw: Cold +1 Intimidate +4 Intimidate +5
Coral Saving Throw: Divine +1 Set Trap +4 Set Trap +5
Jade Saving Throw: Fear +1 Heal +4 Heal +5
Jet Fire Resist 5/- UMD +4 UMD +5
Red Garnet Damage Resistance: Cold Resist 5 / - Taunt +4 Taunt +5
Red Spinel Light Normal (15m) Orange Bluff +2 Persuade +2 Bluff +2 Persuade +3
Tourmaline Saving Throw: Acid +1 Disable Trap +2 Open Lock +2 Disable Trap +3 Open Lock +2
White Pearl Electrical Resist 5/- Concentration +2 Spellcraft +2 Concentration +2 Spellcraft +3
precious
Aquamarine Saving Throw: Disease +1 Heal +2 AC +1 Parry +1 AC +1 Parry +3
Black Pearl AC vs Lawful +1 Pick Pocket +2 AC +1 Spellcraft +1 AC +1 Spellcraft +3
Blue Spinel Electrical Resist 5/- Light Normal (15m) Blue AC +1 Discipline +1 AC +1 Discipline +3
Peridot AC vs Bludgeoning +1 LightGreen AC +1 Disable Trap +1 AC +1 Disable Trap +3
Topaz AC vs Piercing +1 Light Low (10m) Yellow AC +1 Hide +1 Saving Throw: Disease +2 Listen +2
Violet Garnet AC vs Slashing +1 Light Low (10m) Purple AC +1 Concentration +1 AC +1 Concentration +3
gem
Black Opal Intelligence +1 AC +1 Electrical Resist 5/- Light Low (10m) Purple AC +1 Electrical Resist 10/- Light Low (10m) Purple
Emerald Dexterity +1 AC +1 Divine Resist 5/- Light Low (10m) Purple AC +1 Divine Resist 10/- Light Low (10m) Green
Fire Opal Constitution +1 AC +1 Magical Resist 5/- Light Low (10m) Red AC +1 Magical Resist 10/- Light Normal (15m) Red
Opal Dexterity +1 AC +1 Magical Resist 5/- Light Dim (5m) White AC +1 Magical Resist 5/- Light Normal (15m) White UMD +2
Oriental Amethyst Bludgeoning Resist 5/- AC +1 Magical Resist 5/- Light Normal (10m) Purple AC +1 Magical Resist 10/- Light Normal (15m) Purple
Oriental Topaz Bonus Feat: Improved Critical(unarmed strike) Light Dim (5m) Yellow AC +1 Sonic Resist 5/- Light Dim (5m) Yellow AC +1 Sonic Resist 5/- Light Normal (15m) Yellow Persuade +1
Sapphire Charisma +1 AC +1 Light Bright (20m) Blue UMD +1 AC +1 Light Normal (15m) Blue UMD +4
Star Ruby Strength +1 AC +1 Sonic Resist 5/- Light Dim (5m) Red AC +1 Sonic Resist 5/- Light Normal (15m) Red Hide +1
Star Sapphire AC +1 Light Dim (5m) Blue Parry +1 AC +1 Sonic Resist 5/- Light Dim (5m) Blue AC +1 Sonic Resist 5/- Light Normal (15m) Blue Perform +1
jewel
Black Sapphire Immunity: Disease Immunity: Poison Heal +1 Charisma +1 AC +1 Light Normal (15m) Blue Charisma +2 AC +1
Diamond Piercing Resist 5/- Slashing Resist 5/- Concentration +2 Charisma +1 AC +1 Light Normal (15m) White Charisma +2 AC +1
Jacinth Bonus Feat: Ambidexterity Light Bright (20m) White Parry +1 Intelligence +1 AC +1 Light Normal (15m) Purple Intelligence +2 AC +1
Oriental Emerald Bludgeoning Resist 5/- Slashing Resist 5/- Discipline +2 Dexterity +1 AC +1 Light Normal (15m) Green Dexterity +2 AC +1
Ruby Saving Throw: Fire +2 Saving Throw: Universal +1 Strength +1 AC +1 Light Normal (15m) Red Strength +2 AC +1
Silver
Stone Ring Necklace Amulet
ornamental
Azurite AC vs Lawful Evil +1 Open Lock +3 Open Lock +4
Banded Agate AC vs Lawful Neutral +1 Intimidate +3 Intimidate +4
Blue Quartz AC vs True Neutral +1 Pick Pocket +3 Pick Pocket +4
Eye Agate AC vs Chaotic Evil +1 Persuade +3 Persuade +4
Hemalite AC vs Neutral Evil +1 Parry +3 Parry +4
Lapiz Lazuli AC vs Chaotic Neutral +1 Animal Empathy +3 Animal Empathy +4
Malachite AC vs Chaotic Good +1 Set Trap +3 Set Trap +4
Moss Agate AC vs Neutral Good +1 Discipline +3 Discipline +4
Obsidian AC vs Lawful Good +1 Taunt +3 Taunt +4
Rhodochrosite Hide +1 UMD +1 Intimidate +3 Intimidate +4
Tiger Eye Animal Empathy +1 Craft Trap +1 Pick Pocket +3 Pick Pocket +4
Turquoise Apprise +1 Persuade +1 Parry +3 Parry +4
semi-precious
BloodStone Light Dim (5m) Red Heal +1 Acid Resist 10/- Acid Resist 10/- Heal+1
Carnel(l)ian AC vs Neutral Good +1 Craft Trap +1 Acid Resist 5/- Discipline +2 Acid Resist 5/- Discipline +3
Chalcendony Light Dim (5m) Blue Lore +1 Acid Resist 5/- Concentration +2 Acid Resist 5/- Concentration +3
Chrysoprase AC vs True Neutral +1 Set Trap +1 Acid Resist 5/- Lore+2 Acid Resist 5/- Lore+3
Citrine AC vs Chaotic Evil +1 Search +1 Acid Resist 5/- Perform+2 Acid Resist 5/- Perform+3
Jasper AC vs True Neutral +1 Perform +1 Acid Resist 5/- Parry +2 Acid Resist 5/- Parry +3
Onyx AC vs Chaotic Good +1 Move Silently +1 Magical Resist 10/- Magical Resist 10/- Bluff +1
RockCrystal AC vs Lawful Evil +1 Disable Trap +1 Divine Resist 5/- UMD +1 Divine Resist 5/- UMD +2
Moonstone AC vs Lawful Good +1 Pick Pocket +1 Acid Resist 5/- SpelCrft +2 Acid Resist 5/- SpelCrft +3
Sardonyx AC vs Lawful Good +1 Tumble +1 Divine Resist 5/- Hide +1 Divine Resist 5/- Hide+2
Smoky Quartz AC vs Lawful Neutral +1 Listen +1 Electrical Resist 5/- Search +1 Electrical Resist 5/- Search +2
StarRose Quartz AC vs Neutral Evil +1 Open Lock +1 Acid Resist 5/- Spot +2 Acid Resist 5/- Spot +3
Zircon AC vs Chaotic Neutral +1 Spot +1 Magical Resist 10/- Magical Resist 10/- UMD +1
fancy
Alexandrite AC vs Chaotic Evil +1 Light Low (10m) White Light Bright (20m) White Lore +2 Light Bright (20m) White Lore +3
Amber Acid Resist 5/- Light Low (10m) White Light Bright (20m) Yellow Animal Empathy +2 Light Bright (20m) Yellow Animal Empathy +3
Amethyst Light Normal (15m) White Spot +1 Light Bright (20m) Purple Disable Trap +1 Open Lock +1 Light Bright (20m) Purple Disable Trap +1 Open Lock +2
Chrysoberyl Light Dim (5m) White Saving Throw: Cold +1 Light Bright (20m) Red Intimidate +2 Light Bright (20m) Red Intimidate +3
Coral Light Dim (5m) White Saving Throw: Divine +1 Light Bright (20m) Red Set Trap +2 Light Bright (20m) Red Set Trap +3
Jade Light Dim (5m) White Saving Throw: Fear +1 Light Bright (20m) Green Heal +2 Light Bright (20m) Green Heal +3
Jet Fire Resist 5/- Light Dim (5m) White Light Bright (20m) Blue Use Magic Device +2 Light Bright (20m) Blue Use Magic Device +3
Red Garnet Damage Resistance: Cold Resist 5 / - Light Dim (5m) White Light Bright (20m) Red Skill Bonus: Taunt +2 Light Bright (20m) Red Skill Bonus: Taunt +3
Red Spinel Light Normal (15m) White Search +1 Light Bright (20m) Red Bluff +1 Persuade +1 Light Bright (20m) Red Bluff +1 Intimidate +1 Persuade +1
Tourmaline Light Dim (5m) White Saving Throw: Acid +1 Light Bright (20m) Orange Appraise +2 Light Bright (20m) Orange Appraise +3
White Pearl Electrical Resist 5/- Light Dim (5m) White Light Bright (20m) White Concentration +1 Spellcraft +1 Light Bright (20m) White Concentration +1 Spellcraft +2
precious
Aquamarine Light Dim (5m) White Saving Throw: Disease +1 Heal +2 AC vs Chaotic Neutral +2 Light Bright (20m) Blue AC vs Chaotic Neutral +2 Light Bright (20m) Blue Discipline +1 Parry +1
Black Pearl AC vs Evil +1 Light Dim (5m) White Concentration +2 AC vs Evil +1 Light Bright (20m) White Spellcraft +1 AC vs Evil +1 Light Bright (20m) White Spellcraft +3
Blue Spinel Electrical Resist 10/- Light Dim (5m) White AC vs Chaotic Neutral +2 Light Bright (20m) Blue AC vs Chaotic Neutral +2 Light Bright (20m) Blue Open Lock +2
Peridot AC vs Bludgeoning +1 Light Bright (20m) White AC vs Chaotic Good +2 Light Bright (20m) Purple AC vs Chaotic Good +3 Light Normal (15m) Purple
Topaz AC vs Piercing +1 Light Bright (20m) White AC vs Chaotic Evil +2 Light Bright (20m) Yellow AC vs Chaotic Evil +2 Light Bright (20m) Yellow Skill Bonus: Heal +2
Violet Garnet AC vs Slashing +1 Light Bright (20m) White AC vs Neutral Evil +1 AC vs Neutral Good +1 Light Bright (20m) Purple AC vs Neutral Evil +1 AC vs Neutral Good +1 Light Bright (20m) Purple Animal Empathy +2
gem
Black Opal Intelligence +1 Light Dim (5m) White AC vs Evil +2 Light Normal (15m) White Spellcraft +2 AC vs Evil +3 Light Bright (20m) White
Emerald Wisdom +1 Light Dim (5m) White AC vs Good +2 Light Normal (15m) Green Spellcraft +2 AC vs Good +2 Light Bright (20m) Green Spellcraft +4
Fire Opal Constitution +1 Light Dim (5m) White AC vs Chaotic +2 Light Normal (15m) Red Spellcraft +2 AC vs Chaotic +2 Light Bright (20m) Red Spellcraft +4
Opal Dexterity +1 Light Dim (5m) White AC vs Neutral +2 Light Normal (15m) White Spellcraft +2 AC vs Neutral +2 Light Bright (20m) White Spellcraft +4
Oriental Amethyst Slashing Resist 5/- Light Normal (15m) White AC vs Chaotic +2 Light Normal (15m) Purple Discipline +2 AC vs Chaotic +2 Light Bright (20m) Purple Discipline +4
Oriental Topaz Bonus Feat: Improved Critical(unarmed strike) Light Normal (15m) White AC vs Lawful +2 Light Normal (15m) Yellow Bluff +2 AC vs Lawful +2 Light Bright (20m) Yellow Bluff +4
Sapphire Charisma +1 Light Dim (5m) White AC vs Neutral +2 Light Bright (20m) Blue Use Magic Device +1 AC vs Neutral +2 Light Bright (20m) Blue Use Magic Device +4
Star Ruby Strength +1 Light Dim (5m) White AC vs Chaotic +1 AC vs Lawful +1 Light Bright (20m) Red Discipline +1 AC vs Chaotic +1 AC vs Lawful +1 Light Bright (20m) Red Discipline +4
Star Sapphire AC +1 Light Normal (15m) White Discipline +1 AC vs Evil +1 AC vs Good +1 Light Bright (20m) Blue Spellcraft +1 AC vs Evil +1 AC vs Good +1 Light Bright (20m) Blue Spellcraft +4
jewel
Black Sapphire Immunity: Spell Dispel Magic Light Bright (20m) White Spell Resistance 10 Cold Resist 15/- Slashing Resist 10/- AC +1 Cold Resist 15/- Slashing Resist 10/-
Diamond Light Normal (15m) White Spell Resistance 14 Damage Reduction: +1 Soak 5 Damage Appraise +2 AC +1 Damage Reduction: +1 Soak 5 Damage Light Dim (5m) White
Jacinth Immunity: Spell Lightning Bolt Light Bright (20m) White Spell Resistance 10 Damage Reduction: +1 Soak 5 Damage Heal +2 AC Bonus +1 Damage Reduction: +1 Soak 5 Damage Light Dim (5m) White
Oriental Emerald Immunity: Spell Fireball Light Bright (20m) White Spell Resistance 10 Cold Resist 15/- Piercing Resist 10/- AC +1 Cold Resist 15/- Piercing Resist 10/-
Ruby Immunity: Spell Flame Arrow Light Bright (20m) White Spell Resistance 10 Bludgeoning Resist 10/- Cold Resist 15/- Damage Reduction: +1 Soak 10 Damage Light Bright (20m) Red
Золото
Stone Ring Necklace Amulet
ornamental
Azurite Light Low (10m) Yellow Skill Bonus: Discipline +2 Saving Throw Bonus: Disease +1 Skill Bonus: Heal +1 Saving Throw Bonus: Disease +1 Skill Bonus: Heal +2
Banded Agate Light Low (10m) Yellow Skill Bonus: Parry +2 Light Dim (5m) Yellow Saving Throw Bonus: Disease +1 Light Dim (5m) Yellow Saving Throw Bonus: Disease +1 Skill Bonus: Move Silently +1
Blue Quartz Light Low (10m) Yellow Skill Bonus: Persuade +2 Light Dim (5m) Blue Saving Throw Bonus: Cold +1 Light Dim (5m) Blue Saving Throw Bonus: Cold +1 Skill Bonus: Tumble +1
Eye Agate Light Low (10m) Yellow Skill Bonus: Lore +2 Light Dim (5m) Blue Saving Throw Bonus: Poison +1 Light Dim (5m) Blue Saving Throw Bonus: Poison +1 Skill Bonus: Hide +1
Hemalite Light Low (10m) Yellow Skill Bonus: Heal +2 Light Dim (5m) Yellow Saving Throw Bonus: Fire +1 Light Dim (5m) Yellow Saving Throw Bonus: Fire +1 Skill Bonus: Animal Empathy +1
Lapiz Lazuli Light Low (10m) Yellow Skill Bonus: Spellcraft +2 Light Dim (5m) Green Saving Throw Bonus: Disease +1 Light Dim (5m) Blue Saving Throw Bonus: Disease +1 Skill Bonus: Concentration +1
Malachite Light Low (10m) Yellow Skill Bonus: Concentration +2 Light Dim (5m) Yellow Saving Throw Bonus: Electrical +1 Light Dim (5m) Yellow Saving Throw Bonus: Electrical +1 Skill Bonus: Tumble +1
Moss Agate Light Low (10m) Yellow Skill Bonus: Taunt +2 Light Dim (5m) Green Saving Throw Bonus: Fire +1 Light Dim (5m) Green Saving Throw Bonus: Fire +1 Skill Bonus: Spellcraft +1
Obsidian Light Low (10m) Yellow Skill Bonus: Hide +2 Light Dim (5m) White Saving Throw Bonus: Positive Energy +1 Light Dim (5m) White Saving Throw Bonus: Positive Energy +1 Skill Bonus: Lore +1
Rhodochrosite Light Low (10m) Yellow Skill Bonus: Use Magic Device +2 Light Dim (5m) Red Saving Throw Bonus: Disease +1 Light Dim (5m) Red Saving Throw Bonus: Disease +1 Skill Bonus: Heal +1
Tiger Eye Light Low (10m) Yellow Skill Bonus: Animal Empathy +2 Light Dim (5m) Orange Saving Throw Bonus: Fire +1 Light Dim (5m) Orange Saving Throw Bonus: Fire +1 Skill Bonus: Pick Pocket +1
Turquoise Light Low (10m) Yellow Skill Bonus: Appraise +2 Light Dim (5m) Blue Saving Throw Bonus: Fire +1 Light Dim (5m) Blue Saving Throw Bonus: Fire +1 Skill Bonus: Parry +1
semi-precious
BloodStone Light Bright (20m) Yellow Skill Bonus: Heal +1 Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Heal +1 Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Heal +1
Carnellian Light Low (10m) Yellow Skill Bonus: Craft Trap +3 Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Discipline +1 Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Discipline +2
Chalcendony Light Bright (20m) Blue Skill Bonus: Discipline +1 Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Concentration +1 Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Concentration +2
Chrysoprase Light Low (10m) Yellow Skill Bonus: Set Trap +3 Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Lore +1 Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Lore +2
Citrine Light Low (10m) Yellow Skill Bonus: Search +3 Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Perform +1 Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Perform +2
Jasper Light Low (10m) Yellow Skill Bonus: Perform +3 Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Parry +1 Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Parry +2
Onyx Light Low (10m) Yellow Skill Bonus: Move Silently +3 Damage Resistance: Divine Resist 5 / - Damage Resistance: Electrical Resist 5 / - Skill Bonus: Bluff +1 Damage Resistance: Divine Resist 5 / - Damage Resistance: Electrical Resist 5 / - Skill Bonus: Bluff +2
RockCrystal Light Low (10m) Yellow Skill Bonus: Disable Trap +3 Damage Resistance: Divine Resist 5 / - Damage Resistance: Magical Resist 5 / - Skill Bonus: Use Magic Device +1 Damage Resistance: Divine Resist 5 / - Damage Resistance: Magical Resist 5 / - Skill Bonus: Use Magic Device +2
Moonstone Light Low (10m) Yellow Skill Bonus: Pick Pocket +3 Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Spellcraft +1 Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Spellcraft +2
Sardonyx Light Low (10m) Yellow Skill Bonus: Tumble +3 Damage Resistance: Divine Resist 10 / - Skill Bonus: Hide +1 Damage Resistance: Divine Resist 10 / - Skill Bonus: Hide +2
Smoky Quartz Light Low (10m) Yellow Skill Bonus: Listen +3 Damage Resistance: Electrical Resist 10 / - Skill Bonus: Discipline +1 Damage Resistance: Electrical Resist 10 / - Skill Bonus: Discipline +2
Star Rose Quartz Light Low (10m) Yellow Skill Bonus: Open Lock +3 Damage Resistance: Electrical Resist 10 / - Skill Bonus: Spot +1 Damage Resistance: Electrical Resist 10 / - Skill Bonus: Spot +2
Zircon Light Low (10m) Yellow Skill Bonus: Spot +3 Damage Resistance: Divine Resist 5 / - Damage Resistance: Electrical Resist 5 / - Skill Bonus: Concentration +1 Damage Resistance: Divine Resist 5 / - Damage Resistance: Electrical Resist 5 / - Skill Bonus: Concentration +2
fancy
Alexandrite AC Bonus +1 Damage Resistance: Slashing Resist 5 / - Damage Resistance: Slashing Resist 5 / - Skill Bonus: Appraise +1
Amber Damage Resistance: Acid Resist 10 / - Light Low (10m) Yellow Damage Resistance: Slashing Resist 5 / - Damage Resistance: Slashing Resist 5 / - Skill Bonus: Hide +1
Amethyst AC Bonus vs. Alignment Group: Evil +1 Light Normal (15m) Yellow Damage Resistance: Bludgeoning Resist 5 / - Damage Resistance: Bludgeoning Resist 5 / - Skill Bonus: Spot +1
Chrysoberyl Saving Throw Bonus: Cold +2 Damage Resistance: Slashing Resist 5 / - Damage Resistance: Slashing Resist 5 / - Skill Bonus: Tumble +1
Coral Saving Throw Bonus: Divine +2 Damage Resistance: Bludgeoning Resist 5 / - Damage Resistance: Bludgeoning Resist 5 / - Skill Bonus: Set Trap +1
Jade Saving Throw Bonus: Fear +2 Damage Resistance: Slashing Resist 5 / - Damage Resistance: Slashing Resist 5 / - Skill Bonus: Lore +1
Jet Damage Resistance: Fire Resist 10 / - Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Damage Resistance: Magical Resist 5 / - Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Damage Resistance: Magical Resist 5 / - Skill Bonus: Appraise +1
Red Garnet Damage Resistance: Cold Resist 10 / - Light Dim (5m) Yellow Damage Resistance: Acid Resist 5 / - Damage Resistance: Cold Resist 5 / - Damage Resistance: Sonic Resist 5 / - Damage Resistance: Acid Resist 5 / - Damage Resistance: Cold Resist 5 / - Damage Resistance: Sonic Resist 5 / - Skill Bonus: Intimidate +1
Red Spinel AC Bonus vs. Specific Alignment: True Neutral +1 Light Bright (20m) Orange Damage Resistance: Piercing Resist 5 / - Damage Resistance: Piercing Resist 5 / - Skill Bonus: Use Magic Device +1
Tourmaline Saving Throw Bonus: Acid +2 Damage Resistance: Bludgeoning Resist 5 / - Damage Resistance: Bludgeoning Resist 5 / - Skill Bonus: Move Silently +1
White Pearl Damage Resistance: Electrical Resist 10 / - Skill Bonus: Discipline +1 Damage Resistance: Slashing Resist 5 / - Damage Resistance: Slashing Resist 5 / - Skill Bonus: Lore +1
precious
Aquamarine Saving Throw Bonus: Disease +2 Skill Bonus: Heal +2 Light Low (10m) Blue Saving Throw Bonus: Universal +1 Light Bright (20m) Blue Saving Throw Bonus: Universal +1 Skill Bonus: Animal Empathy +1
Black Pearl AC Bonus vs. Alignment Group: Evil +2 Skill Bonus: Disable Trap +2 Light Low (10m) Orange Saving Throw Bonus: Universal +1 Light Bright (20m) Orange Saving Throw Bonus: Universal +1 Skill Bonus: Concentration +1
Blue Spinel Damage Resistance: Electrical Resist 10 / - Light Bright (20m) Blue Light Low (10m) Blue Saving Throw Bonus: Universal +1 Damage Resistance: Cold Resist 5 / - Light Low (10m) Blue Saving Throw Bonus: Universal +1
Peridot AC Bonus vs. Damage Type: Bludgeoning +2 Light Low (10m) Green Light Low (10m) Purple Saving Throw Bonus: Universal +1 Damage Resistance: Fire Resist 5 / - Light Dim (5m) Purple Saving Throw Bonus: Universal +1
Topaz AC Bonus vs. Damage Type: Piercing +2 Light Low (10m) Yellow Light Low (10m) Orange Saving Throw Bonus: Universal +1 Damage Resistance: Magical Resist 5 / - Light Normal (15m) Orange Saving Throw Bonus: Universal +1
Violet Garnet AC Bonus vs. Damage Type: Slashing +2 Light Low (10m) Purple Light Low (10m) Purple Saving Throw Bonus: Universal +1 Damage Resistance: Cold Resist 5 / - Light Low (10m) Purple Saving Throw Bonus: Universal +1
gem
Black Opal Ability Bonus: Intelligence +1 Light Normal (15m) Yellow Ability Bonus: Charisma +1 Light Dim (5m) Blue Saving Throw Bonus: Poison +1 Ability Bonus: Charisma +1 Saving Throw Bonus: Poison +2 Skill Bonus: Animal Empathy +1
Emerald Ability Bonus: Wisdom +1 Light Normal (15m) Yellow Ability Bonus: Constitution +1 Light Dim (5m) Blue Saving Throw Bonus: Poison +1 Ability Bonus: Constitution +1 Light Bright (20m) Blue Saving Throw Bonus: Poison +1 Skill Bonus: Heal +1
Fire Opal Ability Bonus: Constitution +1 Light Normal (15m) Yellow Ability Bonus: Dexterity +1 Light Dim (5m) Red Saving Throw Bonus: Poison +1 Ability Bonus: Dexterity +1 Light Bright (20m) Red Saving Throw Bonus: Poison +1 Skill Bonus: Discipline +1
Opal Ability Bonus: Dexterity +1 Light Normal (15m) Yellow Ability Bonus: Intelligence +1 Light Dim (5m) White Saving Throw Bonus: Poison +1 Ability Bonus: Intelligence +1 Saving Throw Bonus: Poison +2 Skill Bonus: Concentration +1
Oriental Amethyst Damage Resistance: Piercing Resist 5 / - Light Bright (20m) Yellow Skill Bonus: Parry +1 Ability Bonus: Strength +1 Light Dim (5m) Purple Saving Throw Bonus: Poison +1 Ability Bonus: Strength +1 Saving Throw Bonus: Poison +2 Skill Bonus: Listen +1
Oriental Topaz Bonus Feat: Improved Critical (unarmed strike) Light Bright (20m) Yellow Skill Bonus: Perform +1 Ability Bonus: Wisdom +1 Light Dim (5m) Yellow Saving Throw Bonus: Poison +1 Ability Bonus: Wisdom +1 Saving Throw Bonus: Poison +2 Skill Bonus: Discipline +1
Sapphire Ability Bonus: Charisma +1 Light Normal (15m) Yellow Ability Bonus: Dexterity +1 Saving Throw Bonus: Fire +1 Skill Bonus: Use Magic Device +1 Ability Bonus: Dexterity +1 Saving Throw Bonus: Fire +2 Skill Bonus: Use Magic Device +1
Star Sapphire AC Bonus +1 Light Bright (20m) Yellow Skill Bonus: Spot +2 Ability Bonus: Intelligence +1 Saving Throw Bonus: Fire +1 Skill Bonus: Spellcraft +1 Ability Bonus: Intelligence +1 Saving Throw Bonus: Fire +2 Skill Bonus: Spellcraft +1
Star Ruby Ability Bonus: Strength +1 Light Normal (15m) Yellow Ability Bonus: Constitution +1 Saving Throw Bonus: Fire +1 Skill Bonus: Discipline +1 Ability Bonus: Constitution +1 Saving Throw Bonus: Fire +2 Skill Bonus: Discipline +1
jewel
Black Sapphire Immunity: Damage Type: Cold 10% Immunity Bonus Light Bright (20m) White Skill Bonus: Animal Empathy +1 AC Bonus +1 Light Dim (5m) Blue Saving Throw Bonus: Universal +2 AC Bonus +2 Saving Throw Bonus: Universal +2
Diamond Damage Reduction: +1 Soak 5 Damage Light Normal (15m) White AC Bonus +1 Light Dim (5m) White Saving Throw Bonus: Universal +2 AC Bonus +2 Saving Throw Bonus: Universal +2
Jacinth Bonus Feat: Ambidexterity Bonus Feat: Power Attack Light Normal (15m) White AC Bonus +1 Light Dim (5m) Purple Saving Throw Bonus: Universal +2 AC Bonus +2 Saving Throw Bonus: Universal +2
Oriental Emerald Damage Resistance: Bludgeoning Resist 5 / - Damage Resistance: Piercing Resist 5 / - Damage Resistance: Slashing Resist 5 / - AC Bonus +1 Light Dim (5m) Green Saving Throw Bonus: Universal +2 AC Bonus +2 Saving Throw Bonus: Universal +2
Ruby Light Bright (20m) White Saving Throw Bonus: Universal +2 AC Bonus +1 Light Dim (5m) Red Saving Throw Bonus: Universal +2 AC Bonus +2 Saving Throw Bonus: Universal +2
mithril
Stone Ring Necklace Amulet
ornamental
Azurite Bonus Spell Slot of Level: Paladin Level 2 Discipline +1 Saving Throw Bonus: Disease +1 Heal +2 Saving Throw Bonus: Acid +1 Saving Throw Bonus: Poison +1 Heal +1
Banded Agate Bonus Spell Slot of Level: Paladin Level 2 Parry +1 Saving Throw Bonus: Positive Energy +2 Saving Throw Bonus: Positive Energy +2 Intimidate +1
Blue Quartz Bonus Spell Slot of Level: Bard Level 2 Persuade +1 Saving Throw Bonus: Acid +2 Saving Throw Bonus: Acid +2 Use Magic Device +1
Eye Agate Bonus Spell Slot of Level: Sorcerer Level 2 Lore +1 Saving Throw Bonus: Death +1 Disable Trap +1 Saving Throw Bonus: Death +1 Disable Trap +2
Hemalite Bonus Spell Slot of Level: Cleric Level 2 Heal +1 Saving Throw Bonus: Mind Affecting +1 Concentration +1 Saving Throw Bonus: Mind Affecting +1 Concentration +2
Lapiz Lazuli Bonus Spell Slot of Level: Sorcerer Level 2 Spellcraft +1 Saving Throw Bonus: Acid +1 Saving Throw Bonus: Poison +1 Saving Throw Bonus: Acid +1 Saving Throw Bonus: Poison +1 Animal Empathy +1
Malachite Bonus Spell Slot of Level: Wizard Level 2 Concentration +1 Saving Throw Bonus: Poison +1 Saving Throw Bonus: Sonic +1 Saving Throw Bonus: Poison +1 Saving Throw Bonus: Sonic +1 Disable Trap +1
Moss Agate Bonus Spell Slot of Level: Bard Level 2 Taunt +1 Saving Throw Bonus: Acid +1 Saving Throw Bonus: Fear +1 Persuade +1 Saving Throw Bonus: Acid +1 Saving Throw Bonus: Fear +1 Persuade +2
Obsidian Bonus Spell Slot of Level: Ranger Level 2 Hide +1 Intimidate +2 Persuade +2 Taunt +3 Intimidate +2 Persuade +2 Taunt +4
Rhodochrosite Use Magic Device +6 Intimidate +4 Taunt +3 Intimidate +4 Taunt +4
Tiger Eye Bonus Spell Slot of Level: Druid Level 2 Animal Empathy +1 Hide +3 Pick Pocket +4 Hide +4 Pick Pocket +4
Turquoise Bonus Spell Slot of Level: Wizard Level 2 Appraise +1 Discipline +3 Parry +4 Discipline +4 Parry +4
semi-precious
BloodStone Bonus Spell Slot of Level: Cleric Level 1 Light Low (10m) Red Damage Resistance: Cold Resist 5 / - Saving Throw Bonus: Specific: Will +1 Damage Resistance: Cold Resist 5 / - Saving Throw Bonus: Specific: Will +1 Heal +1
Carnellian Bonus Spell Slot of Level: Wizard Level 2 Craft Trap +1 Damage Resistance: Cold Resist 5 / - Saving Throw Bonus: Specific: Fortitude +1 Damage Resistance: Cold Resist 5 / - Saving Throw Bonus: Specific: Fortitude +1 Discipline +1
Chalcendony Bonus Spell Slot of Level: Wizard Level 1 Light Low (10m) Blue Damage Resistance: Cold Resist 5 / - Saving Throw Bonus: Specific: Will +1 Damage Resistance: Cold Resist 5 / - Saving Throw Bonus: Specific: Will +1 Disable Trap +1
Chrysoprase Bonus Spell Slot of Level: Ranger Level 2 Set Trap +1 Damage Resistance: Sonic Resist 10 / - Lore +1 Damage Resistance: Sonic Resist 10 / - Lore +2
Citrine Bonus Spell Slot of Level: Sorcerer Level 2 Search +1 Damage Resistance: Sonic Resist 10 / - Perform +1 Damage Resistance: Sonic Resist 10 / - Perform +2
Jasper Bonus Spell Slot of Level: Bard Level 0 Bonus Spell Slot of Level: Bard Level 1 Perform +2 Damage Resistance: Sonic Resist 10 / - Parry +1 Damage Resistance: Sonic Resist 10 / - Parry +2
Onyx Bonus Spell Slot of Level: Ranger Level 2 Move Silently +1 Damage Resistance: Electrical Resist 5 / - Saving Throw Bonus: Specific: Will +1 Damage Resistance: Electrical Resist 5 / - Saving Throw Bonus: Specific: Will +1 Bluff +1
RockCrystal Bonus Spell Slot of Level: Ranger Level 2 Disable Trap +1 Damage Resistance: Divine Resist 5 / - Saving Throw Bonus: Specific: Will +1 Damage Resistance: Divine Resist 5 / - Saving Throw Bonus: Specific: Will +1 Animal Empathy +1
Moonstone Bonus Spell Slot of Level: Sorcerer Level 0 Bonus Spell Slot of Level: Sorcerer Level 1 Pick Pocket +2 Damage Resistance: Sonic Resist 10 / - Spellcraft +1 Damage Resistance: Sonic Resist 10 / - Spellcraft +2
Sardonyx Bonus Spell Slot of Level: Bard Level 2 Tumble +1 Damage Resistance: Divine Resist 5 / - Saving Throw Bonus: Specific: Reflex +1 Damage Resistance: Divine Resist 5 / - Saving Throw Bonus: Specific: Reflex +1 Hide +1
Smoky Quartz Bonus Spell Slot of Level: Bard Level 2 Listen +1 Damage Resistance: Electrical Resist 5 / - Saving Throw Bonus: Specific: Reflex +1 Damage Resistance: Electrical Resist 5 / - Saving Throw Bonus: Specific: Reflex +1 Hide +1
StarRose Quartz Bonus Spell Slot of Level: Cleric Level 2 Open Lock +1 Damage Resistance: Acid Resist 5 / - Saving Throw Bonus: Specific: Fortitude +1 Damage Resistance: Acid Resist 5 / - Saving Throw Bonus: Specific: Fortitude +1 Listen +1
Zircon Bonus Spell Slot of Level: Druid Level 2 Spot +1 Damage Resistance: Cold Resist 5 / - Saving Throw Bonus: Specific: Will +1 Damage Resistance: Cold Resist 5 / - Saving Throw Bonus: Specific: Will +1 Use Magic Device +1
fancy
Alexandrite Bonus Spell Slot of Level: Ranger Level 3 Set Trap +1 AC Bonus +1 Saving Throw Bonus: Acid +1 AC Bonus +1 Saving Throw Bonus: Acid +1 Concentration +1
Amber Bonus Spell Slot of Level: Druid Level 3 Animal Empathy +1 AC Bonus +1 Animal Empathy +3 AC Bonus +1 Animal Empathy +4
Amethyst Bonus Spell Slot of Level: Sorcerer Level 3 Spellcraft +1 AC Bonus +1 Hide +1 Move Silently +1 Pick Pocket +1 AC Bonus +1 Hide +1 Move Silently +1 Pick Pocket +2
Chrysoberyl Bonus Spell Slot of Level: Ranger Level 3 Lore +1 AC Bonus +1 Intimidate +3 LAC Bonus +1 Intimidate +4
Coral Bonus Spell Slot of Level: Bard Level 3 Disable Trap +1 AC Bonus +1 Set Trap +3 AC Bonus +1 Set Trap +4
Jade Bonus Spell Slot of Level: Bard Level 3 Lore +1 AC Bonus +1 Heal +3 AC Bonus +1 Heal +4
Jet Bonus Spell Slot of Level: Cleric Level 3 Lore +1 AC Bonus +1 Listen +3 AC Bonus +1 Listen +4
Red Garnet Bonus Spell Slot of Level: Wizard Level 3 Lore +1 AC Bonus +1 Discipline +1 Taunt +2 AC Bonus +1 Discipline +2 Taunt +2
Red Spinel Bonus Spell Slot of Level: Paladin Level 3 Discipline +1 AC Bonus +1 Bluff +1 Persuade +2 AC Bonus +1 Bluff +2 Persuade +2
Tourmaline Bonus Spell Slot of Level: Wizard Level 3 Spellcraft +1 AC Bonus +1 Appraise +3 AC Bonus +1 Appraise +4
White Pearl Bonus Spell Slot of Level: Cleric Level 3 Concentration +1 AC Bonus +1 Concentration +2 Spellcraft +1 AC Bonus +1 Concentration +2 Spellcraft +2
precious
Aquamarine Bonus Spell Slot of Level: Wizard Level 4 AC Bonus vs. Specific Alignment: Neutral Evil +1 Damage Resistance: Acid Resist 5 / - Damage Resistance: Fire Resist 10 / - Parry +2 AC Bonus vs. Specific Alignment: Neutral Evil +2 Damage Resistance: Acid Resist 5 / - Damage Resistance: Fire Resist 10 / - Parry +3
Black Pearl Bonus Spell Slot of Level: Sorcerer Level 4 AC Bonus +1 Light Bright (20m) Green Spellcraft +2 AC Bonus +1 Light Bright (20m) Green Saving Throw Bonus: Poison +1 Spellcraft +2
Blue Spinel Bonus Spell Slot of Level: Druid Level 4 AC Bonus vs. Specific Alignment: Lawful Evil +1 Damage Resistance: Electrical Resist 15 / - Discipline +2 AC Bonus vs. Racial Group: Giant +1 AC Bonus vs. Specific Alignment: Lawful Evil +1 Damage Resistance: Electrical Resist 15 / - Discipline +2
Peridot Bonus Spell Slot of Level: Paladin Level 4 AC Bonus vs. Specific Alignment: Chaotic Good +1 Damage Resistance: Negative Energy Resist 15 / - Open Lock +1 AC Bonus vs. Specific Alignment: Chaotic Good +2 Damage Resistance: Negative Energy Resist 15 / - Open Lock +2
Topaz Bonus Spell Slot of Level: Ranger Level 4 AC Bonus vs. Specific Alignment: Chaotic Evil +1 Damage Resistance: Negative Energy Resist 15 / - Move Silently +1 AC Bonus vs. Specific Alignment: Chaotic Evil +2 Damage Resistance: Negative Energy Resist 15 / - Move Silently +2
Violet Garnet Bonus Spell Slot of Level: Cleric Level 4 AC Bonus vs. Specific Alignment: True Neutral +1 Damage Resistance: Fire Resist 15 / - Lore +1 AC Bonus vs. Specific Alignment: True Neutral +1 Damage Resistance: Fire Resist 15 / - Saving Throw Bonus: Fire +1 Lore +1
gem
Black Opal Intelligence +1 Bonus Spell Slot of Level: Wizard Level 0 Bonus Spell Slot of Level: Wizard Level 1 AC Bonus +1 Saving Throw Bonus: Specific: Fortitude +2 AC Bonus +2 Saving Throw Bonus: Specific: Fortitude +1 Heal +1
Emerald Wisdom +1 Bonus Spell Slot of Level: Cleric Level 0 Bonus Spell Slot of Level: Cleric Level 1 AC Bonus +1 Saving Throw Bonus: Specific: Will +2 AC Bonus +1 Saving Throw Bonus: Cold +1 Saving Throw Bonus: Specific: Will +2
Fire Opal Constitution +1 Bonus Spell Slot of Level: Paladin Level 0 Bonus Spell Slot of Level: Paladin Level 1 AC Bonus +1 Saving Throw Bonus: Specific: Reflex +2 AC Bonus +1 Damage Resistance: Electrical Resist 5 / - Saving Throw Bonus: Specific: Reflex +2
Opal Dexterity +1 Bonus Spell Slot of Level: Ranger Level 0 Bonus Spell Slot of Level: Ranger Level 1 AC Bonus +1 Saving Throw Bonus: Specific: Fortitude +1 Saving Throw Bonus: Specific: Reflex +1 Heal +1 AC Bonus +1 Damage Resistance: Acid Resist 10 / - Saving Throw Bonus: Universal +1
Oriental Amethyst Bonus Spell Slot of Level: Wizard Level 6 AC Bonus +1 Saving Throw Bonus: Specific: Reflex +1 Saving Throw Bonus: Specific: Will +1 Discipline +1 Dexterity +1 Saving Throw Bonus: Specific: Reflex +2
Oriental Topaz Bonus Spell Slot of Level: Sorcerer Level 6 AC Bonus +1 Saving Throw Bonus: Specific: Reflex +2 AC Bonus +1 Saving Throw Bonus: Acid +1 Saving Throw Bonus: Specific: Reflex +2
Sapphire Charisma +1 Bonus Spell Slot of Level: Sorcerer Level 0 Bonus Spell Slot of Level: Sorcerer Level 1 AC Bonus +1 Saving Throw Bonus: Electrical +3 Use Magic Device +1 AC Bonus +1 Saving Throw Bonus: Electrical +3 Use Magic Device +4
Star Sapphire Bonus Spell Slot of Level: Bard Level 2 Bonus Spell Slot of Level: Bard Level 3 Perform +2 AC Bonus +1 Saving Throw Bonus: Specific: Will +2 AC Bonus +1 Damage Resistance: Fire Resist 5 / - Saving Throw Bonus: Specific: Will +2
Star Ruby Strength +1 Bonus Spell Slot of Level: Druid Level 0 Bonus Spell Slot of Level: Druid Level 1 AC Bonus +1 Saving Throw Bonus: Specific: Fortitude +2 AC Bonus +1 Damage Resistance: Cold Resist 5 / - Saving Throw Bonus: Specific: Fortitude +2 Disable Trap +1
jewel
Black Sapphire Intelligence +2 Bonus Spell Slot of Level: Wizard Level 3 Constitution +2 AC Bonus +1 Light Low (10m) Blue Discipline +2 Constitution +2 AC Bonus +2 Light Low (10m) Blue
Diamond Bonus Spell Slot of Level: Wizard Level 0 Bonus Spell Slot of Level: Wizard Level 1 Bonus Spell Slot of Level: Wizard Level 2 Bonus Spell Slot of Level: Wizard Level 3 Bonus Spell Slot of Level: Wizard Level 4 Charisma +1 Intelligence +1 Wisdom +1 Light Dim (5m) White Charisma +1 Intelligence +1 Wisdom +1 Damage Resistance: Cold Resist 5 / - Light Bright (20m) White
Jacinth Wisdom +2 Bonus Spell Slot of Level: Druid Level 3 Constitution +1 Dexterity +1 AC Bonus +1 Light Low (10m) Purple Disable Trap +1 Open Lock +1 Constitution +1 Dexterity +1 AC Bonus +1 Light Bright (20m) Purple Disable Trap +3 Open Lock +3
Oriental Emerald Wisdom +2 Bonus Spell Slot of Level: Cleric Level 3 Dexterity +1 Strength +1 AC Bonus +1 Light Low (10m) Green Parry +2 Dexterity +1 Strength +1 AC Bonus +1 Light Bright (20m) Green Discipline +2 Parry +4
Ruby Charisma +2 Bonus Spell Slot of Level: Sorcerer Level 3 Constitution +2 AC Bonus +1 Light Low (10m) Red Parry +2 Constitution +2 AC Bonus +1 Light Bright (20m) Red Concentration +3 Parry +3
adamatin
Stone Ring Necklace Amulet
ornamental
Azurite Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Discipline +1 AC Bonus vs. Racial Group: Dragon +1 Saving Throw Bonus: Fire +1 AC Bonus vs. Racial Group: Dragon +1 Saving Throw Bonus: Fire +1 Skill Bonus: Move Silently +1
Banded Agate Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Parry +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Elemental +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Elemental +1 Skill Bonus: Hide +1
Blue Quartz Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Persuade +1 AC Bonus vs. Racial Group: Dragon +1 Saving Throw Bonus: Fear +1 Skill Bonus: Parry +1 AC Bonus vs. Racial Group: Dragon +1 Saving Throw Bonus: Fear +1 Skill Bonus: Parry +2
Eye Agate Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Lore +1 AC Bonus vs. Racial Group: Dragon +1 Light Low (10m) Blue Skill Bonus: Lore +1 AC Bonus vs. Racial Group: Dragon +1 Light Low (10m) Blue Skill Bonus: Lore +2
Hemalite Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Heal +1 AC Bonus vs. Racial Group: Dragon +1 Saving Throw Bonus: Cold +1 Skill Bonus: Hide +1 AC Bonus vs. Racial Group: Dragon +1 Saving Throw Bonus: Cold +1 Skill Bonus: Hide +2
Lapiz Lazuli Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Spellcraft +1 AC Bonus vs. Racial Group: Dragon +1 Saving Throw Bonus: Electrical +1 Skill Bonus: Tumble +1 AC Bonus vs. Racial Group: Dragon +1 Saving Throw Bonus: Electrical +1 Skill Bonus: Tumble +2
Malachite Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Concentration +1 AC Bonus vs. Racial Group: Dragon +1 Saving Throw Bonus: Fire +1 AC Bonus vs. Racial Group: Dragon +1 Saving Throw Bonus: Fire +1 Skill Bonus: Move Silently +1
Moss Agate Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Taunt +1 AC Bonus vs. Racial Group: Dragon +1 Saving Throw Bonus: Fear +1 Skill Bonus: Concentration +1 AC Bonus vs. Racial Group: Dragon +1 Saving Throw Bonus: Fear +1 Skill Bonus: Concentration +2
Obsidian Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Hide +1 AC Bonus vs. Racial Group: Dragon +1 Skill Bonus: Taunt +4 AC Bonus vs. Racial Group: Dragon +1 Skill Bonus: Intimidate +1 Skill Bonus: Taunt +4
Rhodochrosite Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Use Magic Device +1 AC Bonus vs. Racial Group: Dragon +1 Skill Bonus: Intimidate +4 AC Bonus vs. Racial Group: Dragon +1 Skill Bonus: Bluff +1 Skill Bonus: Intimidate +4
Tiger Eye Damage Resistance: Cold Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Animal Empathy +1 AC Bonus vs. Racial Group: Dragon +1 Skill Bonus: Pick Pocket +4 AC Bonus vs. Racial Group: Dragon +1 Skill Bonus: Pick Pocket +5
Turquoise Damage Resistance: Slashing Resist 5 / - Skill Bonus: Discipline +1 AC Bonus +1 Light Bright (20m) Orange AC Bonus +1 Light Bright (20m) Orange Skill Bonus: Use Magic Device +1
semi-precious
BloodStone Damage Resistance: Sonic Resist 5 / - Light Normal (15m) Red AC Bonus vs. Racial Group: Dragon +2 AC Bonus vs. Racial Group: Dragon +2 Skill Bonus: Heal +1
Carnellian Damage Resistance: Electrical Resist 5 / - Damage Resistance: Sonic Resist 5 / - Skill Bonus: Craft Trap +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Reptilian +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Reptilian +1 Skill Bonus: Parry +1
Chalcendony Damage Resistance: Sonic Resist 5 / - Light Normal (15m) Blue AC Bonus vs. Racial Group: Construct +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Construct +1 AC Bonus vs. Racial Group: Dragon +1 Skill Bonus: Perform +1
Chrysoprase Damage Resistance: Electrical Resist 5 / - Damage Resistance: Sonic Resist 5 / - Skill Bonus: Set Trap +1 AC Bonus vs. Racial Group: Animal +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Animal +1 AC Bonus vs. Racial Group: Dragon +1 Skill Bonus: Hide +1
Citrine Damage Resistance: Electrical Resist 5 / - Damage Resistance: Sonic Resist 5 / - Skill Bonus: Search +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Vermin +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Vermin +1 Skill Bonus: Perform +1
Jasper Damage Resistance: Electrical Resist 5 / - Damage Resistance: Sonic Resist 5 / - Skill Bonus: Perform +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Elemental +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Elemental +1 Skill Bonus: Taunt +1
Onyx Damage Resistance: Electrical Resist 5 / - Damage Resistance: Sonic Resist 5 / - Skill Bonus: Move Silently +1 AC Bonus vs. Racial Group: Aberration +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Aberration +1 AC Bonus vs. Racial Group: Dragon +1 Skill Bonus: Listen +1
RockCrystal Damage Resistance: Electrical Resist 5 / - Damage Resistance: Sonic Resist 5 / - Skill Bonus: Disable Trap +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Undead +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Undead +1 Skill Bonus: Animal Empathy +1
Moonstone Damage Resistance: Electrical Resist 5 / - Damage Resistance: Sonic Resist 5 / - Skill Bonus: Pick Pocket +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Shapechanger +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Shapechanger +1 Skill Bonus: Spellcraft +1
Sardonyx Damage Resistance: Electrical Resist 5 / - Damage Resistance: Sonic Resist 5 / - Skill Bonus: Tumble +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Monstrous +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Monstrous +1 Skill Bonus: Spot +1
Smoky Quartz Damage Resistance: Electrical Resist 5 / - Damage Resistance: Sonic Resist 5 / - Skill Bonus: Listen +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Outsider +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Outsider +1 Skill Bonus: Concentration +1
StarRose Quartz Damage Resistance: Electrical Resist 5 / - Damage Resistance: Sonic Resist 5 / - Skill Bonus: Open Lock +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Undead +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Undead +1 Skill Bonus: Disable Trap +1
Zircon Damage Resistance: Electrical Resist 5 / - Damage Resistance: Sonic Resist 5 / - Skill Bonus: Spot +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Giant +1 AC Bonus vs. Racial Group: Dragon +1 AC Bonus vs. Racial Group: Giant +1 Skill Bonus: Use Magic Device +1
fancy
Alexandrite Damage Resistance: Bludgeoning Resist 5 / - Skill Bonus: Parry +1 AC Bonus +1 Light Bright (20m) Green AC Bonus +1 Light Bright (20m) Green Skill Bonus: Discipline +1
Amber Damage Resistance: Piercing Resist 5 / - Skill Bonus: Parry +1 AC Bonus +1 Light Bright (20m) Yellow AC Bonus +1 Light Bright (20m) Yellow Skill Bonus: Heal +1
Amethyst Damage Resistance: Slashing Resist 5 / - Skill Bonus: Parry +1 AC Bonus +1 Light Bright (20m) Purple AC Bonus +1 Light Bright (20m) Purple Skill Bonus: Intimidate +1
Chrysoberyl Damage Resistance: Slashing Resist 5 / - Skill Bonus: Concentration +1 AC Bonus +1 Light Bright (20m) Green AC Bonus +1 Light Bright (20m) Green Skill Bonus: Listen +1
Coral Damage Resistance: Bludgeoning Resist 5 / - Skill Bonus: Concentration +1 AC Bonus +1 Light Bright (20m) Red AC Bonus +1 Light Bright (20m) Red Skill Bonus: Search +1
Jade AC Bonus +1 Skill Bonus: Discipline +2 AC Bonus +1 Light Bright (20m) Green AC Bonus +1 Light Bright (20m) Green Skill Bonus: Lore +1
Jet AC Bonus +1 Skill Bonus: Concentration +2 AC Bonus +1 Light Bright (20m) Blue AC Bonus +1 Light Bright (20m) Blue Skill Bonus: Hide +1
Red Garnet Damage Resistance: Piercing Resist 5 / - Skill Bonus: Concentration +1 AC Bonus +1 Light Bright (20m) Red AC Bonus +1 Light Bright (20m) Red Skill Bonus: Pick Pocket +1
Red Spinel Damage Resistance: Bludgeoning Resist 5 / - Skill Bonus: Discipline +1 AC Bonus +1 Light Bright (20m) Red AC Bonus +1 Light Bright (20m) Red Skill Bonus: Discipline +1
Tourmaline Damage Resistance: Slashing Resist 5 / - Skill Bonus: Discipline +1 AC Bonus +1 Light Bright (20m) Orange AC Bonus +1 Light Bright (20m) Orange Skill Bonus: Use Magic Device +1
White Pearl Damage Resistance: Piercing Resist 5 / - Skill Bonus: Discipline +1 AC Bonus +1 Light Bright (20m) White AC Bonus +1 Light Bright (20m) White Skill Bonus: Discipline +1
precious
Aquamarine AC Bonus vs. Specific Alignment: Lawful Neutral +1 Saving Throw Bonus: Universal +1 Ability Bonus: Strength +1 Saving Throw Bonus: Fire +1 Ability Bonus: Strength +1 Saving Throw Bonus: Death +1 Skill Bonus: Discipline +2
Black Pearl AC Bonus vs. Specific Alignment: Lawful Good +1 Saving Throw Bonus: Universal +1 Ability Bonus: Wisdom +1 Saving Throw Bonus: Fire +1 Ability Bonus: Wisdom +1 Saving Throw Bonus: Disease +1 Saving Throw Bonus: Fire +1
Blue Spinel AC Bonus vs. Specific Alignment: Lawful Evil +1 Saving Throw Bonus: Universal +1 Ability Bonus: Intelligence +1 Saving Throw Bonus: Fire +1 Ability Bonus: Intelligence +1 Damage Resistance: Fire Resist 5 / - Saving Throw Bonus: Fire +1
Peridot AC Bonus vs. Specific Alignment: Chaotic Good +1 Saving Throw Bonus: Universal +1 Ability Bonus: Constitution +1 Saving Throw Bonus: Fire +1 Ability Bonus: Constitution +1 Damage Resistance: Cold Resist 5 / - Saving Throw Bonus: Fire +1 Skill Bonus: Discipline +1
Topaz AC Bonus vs. Specific Alignment: Chaotic Evil +1 Saving Throw Bonus: Universal +1 Ability Bonus: Charisma +1 Saving Throw Bonus: Fire +1 Ability Bonus: Charisma +1 Saving Throw Bonus: Cold +1 Saving Throw Bonus: Fire +1 Skill Bonus: Spellcraft +1
Violet Garnet AC Bonus vs. Specific Alignment: Chaotic Neutral +1 Saving Throw Bonus: Universal +1 Ability Bonus: Dexterity +1 Saving Throw Bonus: Fire +1 Ability Bonus: Dexterity +1 Damage Resistance: Fire Resist 5 / - Saving Throw Bonus: Fire +1
gem
Black Opal AC Bonus +2 Light Low (10m) Blue AC Bonus +1 Skill Bonus: Intimidate +2 Spell Resistance 12 AC Bonus +1 Skill Bonus: Intimidate +4 Spell Resistance 12
Emerald AC Bonus +2 Light Low (10m) Green AC Bonus +1 Skill Bonus: Disable Trap +1 Skill Bonus: Open Lock +1 Spell Resistance 12 AC Bonus +1 Skill Bonus: Disable Trap +2 Skill Bonus: Open Lock +2 Spell Resistance 12
Fire Opal AC Bonus +2 Light Low (10m) Red Light Normal (15m) Red Spell Resistance 14 Damage Resistance: Magical Resist 5 / - Light Normal (15m) Red Spell Resistance 14
Opal AC Bonus +2 Light Low (10m) Orange Light Normal (15m) White Spell Resistance 14 Damage Resistance: Electrical Resist 5 / - Light Low (10m) White Spell Resistance 14
Oriental Amethyst AC Bonus +2 Light Low (10m) Purple AC Bonus +1 Saving Throw Bonus: Specific: Reflex +1 Saving Throw Bonus: Specific: Will +1 Discipline +1 Dexterity +1 Saving Throw Bonus: Specific: Reflex +2
Oriental Topaz AC Bonus +2 Light Low (10m) Yellow Light Normal (15m) Purple Spell Resistance 14 Damage Resistance: Cold Resist 5 / - Light Normal (15m) Purple Spell Resistance 14
Sapphire AC Bonus +1 Saving Throw Bonus: Universal +1 AC Bonus +2 Light Bright (20m) Blue Skill Bonus: Use Magic Device +1 AC Bonus +2 Damage Resistance: Divine Resist 5 / - Light Bright (20m) Blue Skill Bonus: Use Magic Device +1
Star Sapphire AC Bonus +2 Light Low (10m) White Light Normal (15m) Blue Spell Resistance 14 Damage Resistance: Divine Resist 5 / - Light Normal (15m) Blue Spell Resistance 14
Star Ruby AC Bonus +2 Light Low (10m) Purple Light Normal (15m) Red Spell Resistance 14 Damage Resistance: Divine Resist 5 / - Light Normal (15m) Red Spell Resistance 14
jewel
Black Sapphire Immunity: Miscellaneous: Mind-Affecting Spells Light Bright (20m) Blue Ability Bonus: Constitution +1 Ability Bonus: Wisdom +1 Saving Throw Bonus: Cold +2 Saving Throw Bonus: Fire +2 Ability Bonus: Constitution +1 Ability Bonus: Wisdom +1 Light Dim (5m) Blue Saving Throw Bonus: Universal +2
Diamond AC Bonus +3 Skill Bonus: Discipline +1 Spell Resistance 10 Ability Bonus: Constitution +2 Light Low (10m) White Saving Throw Bonus: Disease +3 Light Dim (5m) White Ability Bonus: Constitution +2 Damage Resistance: Cold Resist 10 / - Light Bright (20m) White Saving Throw Bonus: Disease +3
Jacinth Bonus Feat: Power Attack Damage Reduction: +1 Soak 5 Damage Ability Bonus: Dexterity +2 Saving Throw Bonus: Disease +2 Saving Throw Bonus: Electrical +2 Ability Bonus: Dexterity +2 Light Dim (5m) Blue Saving Throw Bonus: Universal +2
Oriental Emerald Damage Reduction: +1 Soak 15 Damage Ability Bonus: Charisma +1 Ability Bonus: Intelligence +1 Saving Throw Bonus: Cold +2 Saving Throw Bonus: Fire +2 Ability Bonus: Charisma +1 Ability Bonus: Intelligence +1 Light Dim (5m) Green Saving Throw Bonus: Universal +2
Ruby Light Normal (15m) Blue Saving Throw Bonus: Universal +2 Spell Resistance 10 Ability Bonus: Constitution +1 Ability Bonus: Strength +1 Saving Throw Bonus: Cold +2 Saving Throw Bonus: Fire +2 Ability Bonus: Constitution +1 Ability Bonus: Strength +1 Light Dim (5m) Red Saving Throw Bonus: Universal +2



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